Archive for the ‘games’ Category

Learning from World of Warcraft

December 14, 2006

OR 

What do Social Entrepreneurs and Night Elf Druids have in common?

Learning from Each Other = That’s What

WoWwiki  World of Warcraft wiki is a great example of how a wiki can be constructed collaboratively to improve practice.

For example, the Community Portal Page includes a “Things To Do” list and a “Collaborative Projects” list.  Community members create the lists of things to do and collaborative projects to accomplish — made out of the things that matter to them.

The WoW wiki has evolved over time to become what it is now.  Now,  it has value for its members.  But they had to start somewhere.  They had to start at the beginning.  Just like we do.  They are a model of what we can become = an organized, structured, collaborative learning community.

They didn’t start out organized and structured.  They started out in chaos — just like we are.  They started out not knowing what they would become — just like we are.  We might not end up like they did.  But they are a an excellent model of what a community can do with a wiki tool for sharing knowledge and enhancing practice.

 

Another example: Kaliope’s blog is dedicated to enhancing the tradeskills of skinner, leatherworker, fishing, cooking, and first aid for World of Warcraft gamers.  It is one of the fastest growing blogs on wordpress.

Check out this post and comments regarding “jewel-making recipes.” 

What if social entrepreneurs discuss “earned income profit-making recipes” in the same way?

Web 2.0 tools and Learning by Making Games

November 11, 2006

A slide show by Nancy White, called Online Collaboration: Second Wave, and her blog

Discusses some of the challenges we face in adopting Web2.0 tools and making them truly useful to us in our work.  Web2.0 tools – such as Wikis and Blogs – are not business as usual (especially for those of us over 40!). 

It’s not just (dis)comfort with the technology.  It’s discomfort with what these tools can actually do for us.  Wikis and Blogs empower each one of us to take charge of our own learning and change the future for ourselves.  Wikis and Blogs enable us to share power and distribute shared power over a wide network of like-minded people whom we may never “meet” in the “real world.”

 

A Wiki is much more than a “shared document.”  A Wiki is LIVE, REAL-TIME, collaborative content creation.  The content we create is permanently accessible to us.  And it evolves as we evolve.  We change the content we create as our experience in the real world changes.

 

A Blog is much more than my private online journal.  A Blog is a captured running CONVERSATION between you and me.  I tell you what I think.  You tell me what you think.  We spark ideas in each other.  We build on and refine what came before.

 

The ideas we refine in our running Blog conversation can be summarized and plugged into the long-lived content we are creating in the Wiki.

 

“Making a Learning Game” together is really just a way for putting structure around our use of Wiki and Blog tools. 

For the purpose of creating a knowledgebase to accelerate nonprofit earned income venture profitability.  Game making is a very fruitful structure for our purpose because games are built on PATTERNS. 

A pattern is a set of solutions to common problems that have proven effective over and over.  The solutions to the profitability problems each one of us faces are hidden in our collective experience.  During the process of making the game together, we share our common problems, and common solutions will organically emerge.  As we apply and test solutions in the real world, we refine a set of the most effective.  Together, we discover and redistribute useful strategic patterns accelerating nonprofit earned income profitability!

This is a SERIOUS GAME.  Making a game with Web2.0 tools can actually help us do better what we already want to do.  We already recognize that we can’t do it alone.  We already recognize that there is great value for each of us in the experience of our peers.  We already spend a lot of time attending conferences, workshops, and other professional development activities – trying to find what we need to improve our own earned income venture’s profitability.  All too often with disappointing results.  How many times have you returned from a conference totally inspired and psyched up – and then within the week when you haven’t been able to apply your inspiration, nothing has changed, and the high wears off.  The technologies of conferences and workshops are limited in their capacity to capture, organize, and redistribute useful knowledge.  The technologies of Web2.0 tools, on the other hand, are expressly designed to do just that.  

And why shouldn’t we have FUN using these tools for our serious purpose?

For further discussion of these points: see also: Michele Martin, at the Bamboo Project; and Beth Kantor at Beth’s Blog.

Adult Learning and Learning Games

November 10, 2006

     Alot more is being done with games and learning for kids than for adults.

Alot has been learned in the past few years about adult learning.  Alot of what we understand about how adults learn applies directly to making learning games.  Adults can learn by making games together!  (why should kids have all the fun?)

 

       A few days ago, Beth Kanter posted about online collaboration and adult learning.  Beth’s post incorporated a slide show by Nancy White, about how to make social networking and online collaboration relevant to nonprofits.  Point: nonprofit social entrepreneurs don’t have time to play round — our networking and collaboration has to generate a valuable result.  Point: it is in OUR power to make these tools useful to us.

 

Also check out “Power of the Newbie” from coolcatteacher.

 

     In fact, one of the primary things we’ve learned about adult learning is that adults ONLY want to learn stuff that is practical and that can be directly applied to our work in real life.  Social entrepreneurs who are striving every day to generate earned income to support their missions want to learn how to do it more successfully.

     We know that adults want to build on what they already know.  Adults want to share what they know.  Adults want to learn from their peers.

     We know that we possess tacit knowledge (stuff we don’t know we know) derived from our experience.  Adult learning is accelerated in collaborative environments where tacit knowledge can become explicit, recognized, shared, repurposed, and reused.

We know that adults learn well what they have to teach.

 

     The latest theories about learning tell us that learning is a dynamic social process in which learners themselves construct useful knowledge.  When people who share a common real life interest, common purpose, common challenges get together on purpose to overcome those challenges – magic happens!  We form connections and make meaning from our common experience.  We recognize the common solution patterns to our common challenges that appeared to be hidden.  Each of us is both teacher and learner, when we do this together.

 

     What we are coming to understand about games for learning highlights the fact that when we play a game, we are participating in a community of practice for learning.  As we play the game, we are learning how to play the game more successfully.  Learning within the game takes place “just in time” in the context of use – you immediately apply what you learned to your next move in the game.  You cycle back through practicing what you learned and getting immediate feedback on how it worked.  Within the game culture, “failing” is good –  “trial by error” — you “fail forward”.  Recycling through the content is not failure, but in fact it is deeper learning.  You learn from every failure and get better at playing the game.

 

     Game-playing engages higher order meta-cognitive skills and asks us to relate to the situation along multiple parallel lines, not liner.  We see and act on things we already know, or things we know in a different context, transfer knowledge and see how it applies in a different context.

 

Game playing is a social experience. (hmmmm …. and ‘learning is a social process’) (hmmm…together, we know everything each one of us needs to know) (hmmm….sharing what we know and learning from each could be FUN)

 

     Games are a tool for us to think with, together.  Games are a tool for us to explore solutions with, together. 

If playing a game can do all that for our learning – imagine what making a learning game can do for us!  Making a game together is literally a tool for us to change the real-world profitability landscape for nonprofit social entrepreneur earned income ventures.

 

     Game industry stats indicate that gamers spend an average of 20 hours per week playing games.  What if YOU spent even a smidgen of that playing at making a game for social enterprise profitability?  Would we all be generating more revenue to support our missions by the end of a week?

 

Please leave a comment.  Tell me what YOU think.

Social Entrepreneurs Learning Game Manifesto

November 2, 2006

I’ve been thinking about nonprofit social entrepreneurs making a learning game together for so long, I finally decided to blog about it.  A game that will solve the mystery of earned income profitability.

And, not just blog about it.  I have set up a wikispace for us to DO IT!  Its called “selearninggames” too. 🙂

Wikispaces 

There are over 550,000 social entrepreneurs in the U.S. – nonprofit organizations who are starting and growing earned income ventures to support their missions.

Surveys indicate that slightly less than half of these ventures are profitable. That’s good news – and bad news. It’s good news because so many are profitable. And its bad news that so many are not.

A bevy of “consultants” (I confess, myself included) has grown up around the nonprofit social entrepreneur movement. Many of these consultants (myself included) take an educational approach to assisting nonprofits to start and grow a venture successfully. Several formal educational institutions have established social entrepreneurship courses or programs to teach nonprofits how to start and grow venture successfully.

At this point, my theory (grounded in my professional experience) is that the strength of the nonprofit social entrepreneur movement has evolved a depth and breadth of experience that is sufficient for us to ‘teach’ ourselves.

The, by now classic, principles of knowledge management within a community of practice suggest that through conversation, sharing, and collaborative content creation – we can discover the tacit knowledge (stuff we don’t know we know) hidden in our collective experience, and make it explicit. From that collective knowledge, we can identify patterns that are effective solutions to the challenge of profitability. Then, each one of us can apply those solutions to our own venture’s success.

The emerging principles of learning games suggest that discovering the hidden strategic patterns that lead to social entrepreneur venture profitability can be FUN!

Game playing and – even more so – GAME MAKING – are activities grounded in discovering and applying pattern solutions to common challenges. All we have to do it do it. We can make a learning game together that will accelerate profitability for each one of us.